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Nov 26, 2009, 10:47pm




Monster Hunter Roleplay :: Hunting Grounds :: Swamp Zone (1 Viewing)
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[ ]Swamp Base
Welcome to the swamp zone, hunter. This is the safest location that one could be at. A tent is already set up with a bed inside when you need to regain your health. There is a supply box and a delivery box as well. Behind the tent there is a body of water that you can go fishing in if you so desire. To leave this area you must go to area 2.
Moderator: David
11on Jun 14, 2006, 1:11pm
by David
in Lists
[ ]Area 1
Typically considered a dead end in the swamp zone or a side area to go to. It's remote and safe and hard to look around in. There seems to be more life here than in the other areas. One of the three elders lives here as well. He'll trade items with you and perhaps part some advice as well. The only way to leave this area is to go to area 4.
Moderator: David
11on Jun 14, 2006, 1:17pm
by David
in Lists
[ ]Area 2
This is the first area that you'll see outside of the base. There is a fallen tree alongside one of the rock walls. Fog limits how far you can see. This area is usually filled with herbivores but can be filled with carnivores as well. This area connects base with areas 3, 4, and 5.
Moderator: David
11on Jun 14, 2006, 1:19pm
by David
in Lists
[ ]Area 3
This area is one of the largest areas in the swamp. Tall grass covers the entire marsh ground. The grass is also nearly as tall as you and hides raptor type monsters rather well. The visiblity in this area is very poor due to the fog so take extra caution. This area connects areas 2 and 6.
Moderator: David
11on Jun 14, 2006, 1:21pm
by David
in Lists
[ ]Area 4
An area that has been heavily covered with fog. There are several dead trees and this area proves to be one of the larger areas of the swamp zone. Bullfango are usually found here. This area is connected to areas 1, 2, and 9.
Moderator: David
11on Jun 14, 2006, 1:28pm
by David
in Lists
[ ]Area 5
You are at the center of the swamp zone. The ground here is all marsh and makes it impossible to set traps in this area. It's usually infested with raptor type monsters which swarm around you easily. Take caution. This area connects areas 2, 9, and 10.
Moderator: David
11on Jun 14, 2006, 1:34pm
by David
in Lists
[ ]Area 6
Another area with marsh like ground. There is no fog to cloud up one's visability. The area is somewhat smaller than others so it makes it difficult to fight wyverns here. Since the ground his marsh traps can't be laid here either. This area connects areas 3, 7, and 10.
Moderator: David
11on Jun 14, 2006, 1:44pm
by David
in Lists
[ ]Area 7
One of the three secluded caves that have only one exit. It would be a smart idea to have Hot Drinks with you if you do anything in this area. There are pink crystals that glow on one side of the cave and across from it is a small pond that has fish inside. The only way out of this area is to go to area 6.
Moderator: David
11on Jun 14, 2006, 1:47pm
by David
in Lists
[ ]Area 8
A circular cave that has a thin path. If you follow this path it will only lead you back to the enterance. It is cold and damp, so Hot Drinks will come in handy. There are two sets of crystals that grow out of the walls that help illuminate the place. The only way to leave this place is to go to area 9.
Moderator: David
11on Jun 14, 2006, 1:50pm
by David
in Lists
[ ]Area 9
A narrow strip of land that has poor visibility due to fog. Wyverns come here and raptor type monsters can be found here as well. Also a cart that belongs to Melynixs is alsoo located here which means you can find stolen items. This area connects areas 4, 5, and 8.
Moderator: David
11on Jun 14, 2006, 1:52pm
by David
in Lists
[ ]Area 10
This area is large and circular. The marsh like ground prevents the setting of traps. Many varities of prey can be found here. There is a lack of fog in this area as well. This area connects areas 5, 6, and 11.
Moderator: David
11on Jun 14, 2006, 1:53pm
by David
in Lists
[ ]Area 11
One of the three caves that have only one exit. It is dark and damp. Use Hot drinks to raise your cold resistance. A certain wyvern can enter this cave from above. Also in the back of the cave are crystals that glow a fient blue. The only way out of this area is to go back to area 10.
Moderator: David
11on Jun 14, 2006, 2:01pm
by David
in Lists


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